## Transformation in logos project

### Posted by mrslonsdale | Posted in Symmetry, Transformations | Posted on May 22, 2017

1. Introduce/revise the definition of symmetry and reflection.
2. Students find company logos that have lines of symmetry or reflection.

3. Revisit/introduce the concept of slides and rotation.

4. Students find logos with rotation and slide.

5. Students are challenged to design their own logo incorporating all of the transformations – symmetry, reflection, rotation and slide.

## Race to 1000

### Posted by mrslonsdale | Posted in Addition, Subtraction | Posted on May 21, 2017

1. Each player draws 6 cards
2. Using two three digit numbers create an addition problem. Your goal is to get the sum as close to 1000 as possible.
3. The player whose addition number is closest to 1000 wins the round.
4. Play 6 rounds, whoever wins the most rounds wins the game!

## Congruent shapes

### Posted by Miss Gardiner | Posted in 2D Shapes, Transformations, Websites | Posted on May 7, 2017

This is a great website that explains how to find whether two shapes are congruent (the same) through transformations:

## Symmetry – Copy Cat Game

### Posted by MissFelmingham | Posted in Area, Measurement, Symmetry | Posted on April 25, 2017

Students use their Maths books and draw a line down the centre of the page to create two symmetrical halves. One students then starts colouring some grids to make a pattern, the other student then needs to recreate the pattern in their side of the grid book to make it symmetrical.

## Website

### Posted by ashleyb | Posted in Uncategorized | Posted on November 14, 2016

Here is a website that could be used as some fast drills to get the brain juices going:

http://mathsbot.com/starter

You can set the number of questions, the degree of difficulty and what topic you would like to focus on. You could try playing in teams to see who can get the most correct answers before the time is up, or have individual students answering questions in their books/verbally.

## GeoGebra

### Posted by Miss Gardiner | Posted in Websites | Posted on November 9, 2016

Website: https://www.geogebra.org/

“GeoGebra is dynamic mathematics software for all levels of education that brings together geometry, algebra, spreadsheets, graphing, statistics and calculus in one easy-to-use package.”

You are able to search for concepts, which makes it handy if you are looking for something specific.

## Teaching Maths Modules

### Posted by Miss Gardiner | Posted in Websites | Posted on November 9, 2016

These modules are prepared by AMSI as part of The Improving Mathematics Education in Schools (TIMES) project.

The modules are organised under the strand titles of the Australian Curriculum.

• Number and Algebra
• Measurement and Geometry
• Statistics and Probability

The modules are written for teachers. Each module contains a discussion of a component of the mathematics curriculum from early primary up to the end of Year 10.

## Maths Dictionary

### Posted by Miss Gardiner | Posted in Uncategorized, Websites | Posted on November 9, 2016

A great website from Jenny Eather:

http://www.amathsdictionaryforkids.com/dictionary.html

## Symmetry Class Challenge

### Posted by mrswhiteley | Posted in Symmetry | Posted on October 25, 2016

Materials

Coloured Sticks

Dice

Tape

How to Play

Divide class into 2 teams.

Using the tape make a line down the room.

Team 1 roll the dice.

Team 2 use the (number rolled) coloured sticks (choose one or more colours) to design a form from the axis line (on their side).

Team 1 then must mirror Team 2’s design on their side.

Then Team 2 roll the dice, Team 1 will add to the design, Team 2 will mirror and so on.

## Flip Three

### Posted by mrswhiteley | Posted in Four Operations | Posted on October 24, 2016

This is a memory style card game with a twist. Players make equations from the three cards that they flip over.

2-4 players

The cards are all placed in rows face down.

Players take turns to flip over three cards and attempt to make an equation using the three cards. The equation can be an addition, subtraction, multiplication or division, e.g. 3+3=6, 8-5=3, 2×1=2, 10÷2=5.

If the player can make an equation they keep the cards. If they can’t make an equation the cards are flipped back over in the same place.
Continue playing until the cards are all gone. The winner is the player who has the most cards.