A game that can be played using any of the four operations

To Play

* 2 Players

* A deck of cards

1. Decide which operation players will be using and whether the winner will be the player with the highest or lowest score.

2. Each player turns over two cards each and performs the operation chosen using the numbers on their two cards.

3. If players have chosen to aim for the highest score, the player with the highest score takes all four cards.

4. If players have chosen to aim for the lowest score, the player with the lowest score takes all four cards.

5. Players continue until one player has all the cards or the player who has the most cards at the end wins.

**24**

To Play

* A group of 4 (players play in teams of 2, however it can be played independently with 2 players versing)

* A deck of cards

1. The deck is split between the four players.

2. Each player places a card down on the floor where every player can see it.

3. Using each number students can add, subtract, multiply or divide to try to get the answer of 24. Each number must be used and can only be used once. The team that comes up with a solution first, takes all four cards.

There may be times when 24 cannot be made, however this works most times.

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Posted by lisar | Posted in Games, Number, Place Value | Posted on August 22, 2014

A place value game

* The aim of this game is to create the largest number.

To Play:

* One die (6 or 10 sided)

* Can be played with as many players as necessary

* Each player will need a pen/pencil and a sheet of paper

1. Players draw 4 lines on their page (for a number in the thousands. Number of lines can be changed to suit the place value you are focusing on).

2. The game leader, rolls the die. Players choose which line they will place the digit on. Remembering that they are aiming to create the largest number possible.

3. Play continues this way until all lines have been filled.

4. The winner is the player with the largest number.

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Posted by lisar | Posted in Games, Number, Place Value | Posted on August 22, 2014

A Place Value Game

The aim of this game is to have the largest number.

To Play:

* One die (6 or 10 sided)

* Each player will need to draw up a steps grid. The number of boxes down the side will depend on the place value being played to.

* The game leader will roll the die, all players write this number in the top box.

* The game leader will roll again, players need to write this number in any box in the second row, with the aim to have the highest number in the column on the left hand side.

*When the die is rolled again, this number must be placed in the box that is left in the second row.

* When the die is rolled again, students must write the number in a box in the third row until the third row is full.

*Continue this way until all boxes have numbers in them.

* Students now look at the digits going down in the first column. These digits make up their final number.

* The student with the largest number wins.

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Posted by lisar | Posted in Addition, Games, Multiplication | Posted on August 22, 2014

**Addition & Multiplication Automatic recall game**

Great for developing number fluency of addition and multiplication facts

To Play:

•3 Players

•One deck of cards

•Two players will verse off while the other player is the judge.

•Players 1 and 2 need half a deck each.

•Player 1 and 2 will pick a card and hold it to their head without looking at it but making sure the other player can see it.

•Player 3 (the judge), will either add or multiply the two cards together and call out the answer.

•Player 1 and 2 need to work out what number they have by looking at their opponents number and listening to the answer

•The first player to call out their number wins one point.

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Posted by lisar | Posted in Addition, Games | Posted on August 22, 2014

**Greedy Pig**

To develop automatic recall of addition facts and develop addition strategies

To Play:

* This game works well in a large group.

* Each player will need a piece of paper and a pen/pencil for recording.

* One die

Before playing, a ‘greedy number’ needs to be decided. This can be done by rolling the die and choosing what it lands on. The aim of the game is to have the highest score. Students can choose at any time during the game to sit down with their current score. Players that are left standing when the ‘greedy number’ is rolled will have their score wiped to zero.

1. All players begin standing up. The game leader will roll the die, players record the number on their paper.

2. The game leader rolls again, this number needs to be added to the first number, this becomes the current score.. Players record this on their paper.

3. The game leader rolls again, this number is added to the score.

4. The game leader continues rolling and players continue to add each number to their score until the ‘greedy number’ is rolled.

5. After each round, players have the option to circle their current score and take that as their total and sit down. Once they have sat down, they cannot rejoin the game. If their are still players standing when the greedy number has been rolled, the child sitting down with the highest score is the winner.

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Posted by lisar | Posted in Games, Number, Place Value | Posted on August 22, 2014

**Mastermind**

To develop understanding of place value

To Play:

* 2 or more players

* One game board

1. One player chooses a number and records it somewhere they will remember.

2. The other players take turns to ‘guess’ the number.

3. The guesses are recorded on the game board in the place value columns. For each digit; if the place value of the digit is correct it is given a tick, if the digit is in the number but has a different place value it is given a dot, if the digit is not in the number at all it is given a cross.

4. Students continue to guess using the clues given with the ticks, crosses and dots to work out the number.

Can be played to any place value

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Posted by lisar | Posted in Games, Number, Place Value | Posted on August 21, 2014

**The Nasty Game**

Great for developing understanding of Place Value

To Play:

•About 4 Players

•Blank Piece of paper

•Pencil

•Dice

•Draw up the table on the blank sheet of paper.

•Players take turns to roll the die then choose where they will put the digit. It can be given to any player.

•Once all gaps have been filled, each player gets one final roll …..THE NASTY ROLL. …. For the nasty roll, each player may cross out and change one digit.

•The player with the highest number wins.

Can be played to any place value including decimals

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Posted by lisar | Posted in Mapping | Posted on August 15, 2014

A project where students develop their mapping skills whilst designing a theme park! Covers grid references and keys.

theme park project yr 3

My Theme park questions

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Posted by lisar | Posted in Mapping | Posted on August 15, 2014

A grid reference template with a key for students to create their own map.

Grid map