Race to 1000

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Posted by mrslonsdale | Posted in Addition, Subtraction | Posted on May 21, 2017

  1. Each player draws 6 cards
  2. Using two three digit numbers create an addition problem. Your goal is to get the sum as close to 1000 as possible.
  3. The player whose addition number is closest to 1000 wins the round.
  4. Play 6 rounds, whoever wins the most rounds wins the game!

 

Four Operations Games

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Posted by Miss Gardiner | Posted in Addition, Division, Four Operations, Multiplication, Subtraction | Posted on September 14, 2016

Students need:

  • iPad with QR code scanner app.
  • QR code game board

Students can scan the QR codes on an iPad and play any of the 6 online Maths games. They can choose the operation they wish to practise and the level of difficulty.

four-operation-games-qr-codes

Barkle

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Posted by Miss Gardiner | Posted in Addition, Number, Place Value | Posted on September 14, 2016

This is a great game to build on the students place value and addition skills.

Students need 6 dice and play in small groups.

Rules:

– You must reach at least 500 before end your turn and record your points.
– Set aside any dice that are worth points after each roll.
– If you roll the dice and do not receive any points you have Barkled! Pass the dice to the next person.
– The first player to get to 10,000 points wins!

Point system is on the Barkle game cards

barkle

 

Harry Potter Challenge

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Posted by Miss Gardiner | Posted in Addition, Division, Four Operations, Multiplication, Number, Subtraction | Posted on September 7, 2016

This is a great activity for students to practice the mental maths strategies.

Students are to sit in a circle with 2 students standing in the middle back to back. The students take 3 steps away from each other. The teacher needs to call out a Maths problem for the students to solve in their heads. The first student to solve the problem can turn around and zap the other student with their wand. They can then reveal their answer. If they were wrong the other person wins the round. The person who is out can switch with someone in the circle.

Hit the Target

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Posted by misshampson | Posted in Addition, Four Operations, Number, Place Value | Posted on September 2, 2016

This is a Maths warm up game that can be used to practise both Place Value and Addition skills.
Teachers set a target on the board and in like ability pairs students use a calculator to try and add numbers together to hit the target. This can be used to practise the other operations as well.

For example, the target is 25

Students 1 puts 4 into the calculator
Student 2 needs to figure out what they need to add to 4 to get 25. In this case, they add 21.

Variation: students can play it where they have to add multiple numbers together to hit the target.
For example, if the target is 71.

Student 1 puts 12 into the calculator
Student 2 adds 9 to 12 which equals 21 and so on and so forth.

Figure Me Out Project 

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Posted by Miss Gardiner | Posted in Addition, Division, Four Operations, Multiplication, Subtraction | Posted on August 17, 2016

 

Students create questions based around themselves with numerical answers, e.g. age, house number, number of siblings, number of letters in their first name, shoe size.. (the list is endless). Once students have the answers, they have to create equations to be worked out to get to their answer, e.g ‘My Age’ Answer=12, Equation could be 2×6= 10+2= or even more advanced using BODMAS, decimals, fractions etc.

Once students have created the equations and answers, they present these on a poster with the equation displayed on a piece of paper or a post it note that can be opened up to display the answer underneath.

 

Figure Me Out Project

The Array game.

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Posted by Miss Gardiner | Posted in Addition, Multiplication | Posted on August 17, 2016

Students will need:

– Two coloured pencils

– Two grey leads

– Graphing paper

– Dice (this can be modified according to levels)

– Dice mats

 

Students work in pairs.

Students roll two dice.

They colour in the squares on the graph paper that the dice multiply to, an array. For example if they roll a 2 and a 3. So it would be  2×3=6 they would then colour a box 2 by 3 squares to equal 6 squares in their chosen colour on the page and write the multiplication sum in grey lead on the squares.

It would then be the next child’s turn. They would then roll the dice and colour squares in the other coloured pencil.

Once all the squares are coloured in the children will need to add the total of their squares together, they can use their chosen addition strategy.

The student with the most squares coloured wins.

array game

Addition Go Fish

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Posted by Miss Gardiner | Posted in Addition | Posted on August 17, 2016

2 or 3 players

Use a standard deck of cards with tens and face cards removed. Aces are worth one. Deal five cards to each player then take out one card and set it aside without looking at it. If a player has any two cards that add to 10 (eg:

3 + 7), s/he lays the pair on the table, face up. Once all players have laid down all their “10” pairs, the first player asks any other player for a card what would complete a “10” pair in his/her hand. If the other player has the requested card, he/she must hand it over and the first player may continue asking for cards, from the same person or anyone else. If the player doesn’t have the requested card, s/he says, “Go fish!” and the first player takes the top card from the stack of undealt cards. If a player runs out of cards, s/he draws a new one at the beginning of a new turn and continues play. When all the cards are matched up, there will be one card without a pair (the one removed from the deck at the beginning of the game). The person who winds up with the most cards wins.

EXTENSION; Use subtraction and the numbers to equal zero.

 

Bike Ride using Cartesian Plane

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Posted by Miss Lawrence | Posted in Addition, Angles, Cartesian Plane, Coordinates, Location, Mapping | Posted on June 29, 2016

Have students map out a bike ride that goes for a specific distance (e.g. – 5km).

Additional activities:

  • Listing coordinates of intersections and landmarks
  • Writing directions
  • Calculating the time it would take to complete the bike ride, allowing for walking across roads
  • Investigating height of terrain to see vertical meters covered
  • Measure the angle of turns made

Challenges could also be made as to how much distance is covered in a particular quadrant.

Map attached with Cartesian Plane.

Cartesian Plane – Cranbourne East

Apple tree

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Posted by lisar | Posted in Addition | Posted on September 18, 2015

Students will be drawing an apple tree in their books and selecting a handful of green and red counters/apples to put on their tree. Children will have to draw these apples onto their tree and create an equation, e.g. 5 green apples + 7 red apples = 12 apples altogether.

Click on the link below for lesson plan

apple tree activity

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