## Mathsterpiece Project

### Posted by Perri Wilkinson | Posted in Decimals, Fractions, Percentage | Posted on August 17, 2016

Using a grid, students create a picture that uses at least 6 different colours. Once completed, they have to work out the fraction, decimal and percentage of the different colours in the grid of the total squares in the grid.

Mathsterpiece grids

## Design your own golf course

### Posted by lisar | Posted in Angles, Area, Decimals, Fractions, Percentage, Perimeter | Posted on September 18, 2015

Students use grid paper to create their own golf course. It can be linked to a variety of different math outcomes, including area and perimeter, shapes, angles, fractions, decimals and percentages.

Design-your-dream-Mini-Golf-Course

### Posted by lisar | Posted in Chance, Data, Decimals, Fractions, Games, Percentage, Statistics | Posted on September 30, 2014

A whole class game of chance

Discuss the possible outcomes if you flipped two coins (heads and heads, tails and tails, heads and tails)

Prior to flipping the two coins, students stand up and predict the outcome. If students predict heads, heads – they place both hands on their head. If selecting heads, tails – they place one hand on their head and one on their lower back. If selecting tails, tails – students place both hands on their lower back.

After flipping the coins, students who were incorrect sit down. Keep playing until one student is left standing.

Data and Statistics

Results throughout the game can be recorded and used to calculate a fraction, decimal and percentage for each outcome.

## Corners

### Posted by lisar | Posted in Chance, Decimals, Fractions, Games, Percentage | Posted on September 30, 2014

Using a deck of cards. Allocate each corner of the room with a suite (hearts, diamonds, spades, clubs). Take out four cards of each suite from the deck giving you 16 cards in total. Record on the board the number of cards for each suite using tally marks.

Students then choose a corner to go to.

Draw out a card from your pile of 16.

The students in the corner that matches the suite of the card drawn out are out and move to a designated area. Rub out a tally mark for that suite on the board. The card drawn out is put aside, it does not get returned to the pile.

Students then move to a new corner and a new card is drawn out. Continue playing until you have a winner.

During the Game

After each round discuss the chance of each suite being drawn out using language appropriate to your students. If appropriate, work out the chance as a fraction, decimal and percentage.

Discuss strategies for corner selection with the students.