- Multiplication Factors game board
- Multiplication Factors cards
- Unifix cubes

Students start with their game board covered in unifix cubes (not the original numbers down the side and across the top). Each player takes it in turn to choose a Multiplication Factors card. They must then try to think where that number might be on the board by identifying its factors e.g. if a student turns over a 24, they might look in column 6, row 4 or column 4, row 6 or column 8, row 3 or column 3, row 8. If the student picks up the correct unifix they can keep it. Play continues until all cards are turned over and all unifix are gone.

]]>- Two 10 sided dice
- A dice mat
- Full grid page from each of their Maths book

Students work in partners or threes to practise using arrays and building multiplication facts. Each player takes it in turn to roll the two dice to create a multiplication equation. Using their books, they must create and array to match their equation. The first to fill their books completely wins.

]]>- 1oos chart
- Unifix – enough to cover nearly every number (98 or so)
- cards with 1-100

Students start with their 100s chart covered in unifix with only a couple of numbers being showed. Each student takes it in turn to turn over a card. They must then try to take off the correct unifix block. If they get it right, they keep the unifix block. If incorrect they need to place it back.

]]>- Tens frames
- Unifix
- 10 sided dice

Students work in groups of 4-5 and start with 10 unifix on each of their tens frame. They each roll the dice and take that many away from their own tens frame, saying the equation e.g. 10 subtract or take away 2 is 8. Once each student has taken away a number, they need to look at each other’s board. Ask students to say their own number aloud in order from smallest to highest, highest to smallest and discuss numbers that are in the middle and what is the difference between highest and lowest etc. This activity encourages students to look at their own number in relation to their group members and think about the place value of each number. It can be reversed to include addition.

]]>DreamworldTimeProject 2.0-1vh829h

]]>Students are tasked with designing a zoo. They must complete a range of tasks, for example:

- Create a map of their zoo
- Create nets and construct a 3D model of their zoo
- Find the area, perimeter and volume of each enclosure
- Calculate the cost of building a fence for each enclosure
- Give directions to get around the zoo
- Design a logo, entry ticket and zoo keeper uniform

Colour in Equivalent fractions-26xxs8w

Students take it in turn to roll 2 dice to create a fraction and record it on their sheet. They must then decide what fraction they will colour in on their fraction wall and also record it on their sheet. They may choose to colour the exact fraction or an equivalent fraction. The first person to fill their fraction wall wins. Students must colour the fraction entirely, for example, if the roll 2/6 they can’t choose to colour in 1/6.

]]>Aim: For students to get 3 uninterrupted decimals in a row on the number line.

Students choose 2 numbers from the number cards 1-12 to create a fraction. They must then convert it to a decimal using a calculator and mark the decimal on the number line game board. The winner is the person who can get 3 decimals in a row on the number line without the other player interrupting it.

Fraction Frenzy number cards-2addefd

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